#GAMESUR SF 2019
- Kick-Off: #gamesUR US Summit 2019
- A Golden Age of Research: A Framework for Advancement
- Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few
- You Play Like a GURL: Perspectives from Female-Identifying Researchers
- Narrative Usability Workshop
- Games User Research: A World of Warcraft Case Study
- Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?)
- Including the User Voice in Algorithm World
- What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses
- Ask Us (Almost) Anything So We Can Argue About It
- Player Interviews 101: What Questions to Ask and How to Ask Them
- Rapport and participant interaction in games user research
- Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions
- Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More
- Blending UR in the Design Cycle to Maximize Impact
- The Good, The Bad and The Ugly. UX Research in Pre-Production
- Why You Don’t Need an Army to Run Long Term Diary Studies
- How to Create a Quality Research Budget and Schedule for You Game Project
- A Fireside chat with John & Mike
- Games User Research Salary Survey 2019
- Games Research and User Experience SIG Chair Update