GRUX Online 2020
- Problem-solving strategies and learning in The Witness
- Increasing Research Impact through Collaborative Studies
- Play time is over: Running games user research on non-games
- Effective Communication in Chaos: Lessons for Communication System Design in Team Play
- 10 Checkpoints for Cultural Representation in Games
- Mind the Gap Between Academia and Games
- Eliciting Play Experiences with an Argumentative Qualitative Interview Method
- Building UX Process from scratch: Experiences of UX at small & mid-sized studios
- GRUX 2020 Census
- Why Looking At Non-Games UX Makes For Better Games UX
- Deep Representation in Tell Me Why
- Do I need Technical Knowledge for a career in UX/UI?
- QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline