GamesUR 2025: A one-day event of knowledge-sharing and networking around games user research. Our sessions cover a range of topics on improving video game design and development processes through player data, and the application of player psychology. Returning for our fifth event in Europe and our seventeenth in-person event globally, GamesUR is a not-for-profit community conference organised by the IGDA Games User Research Special Interest Group (IGDA GURSIG).
Previous event speakers have included PlayStation, Xbox, Riot, EA, Ubisoft, Blizzard, Bethesda, Scopely, King — and so many more.
We’re pleased to invite submissions for talks at GamesUR London, DATE 2025.

Talk Formats
The conference calls for talks of 25 or 45 minute duration, excluding an additional 5-to-10 minutes of questions. Speakers can be solo or in pairs. We particularly welcome talks from pairs of mixed stakeholders — one Researcher and one non-research stakeholder — sharing the action and impact of applied games user research.
We welcome proposals for alternative presentation formats (micro talks, panels, fishbowls, roundtables, and so on). Please detail your proposed alternative format clearly in your submission.
Topic Ideas
Any topic pertaining to games user research is welcome. In general, the conference aims to offer high quality presentations from commercially-released games that appeal to an audience of professional researchers, designers and game developers. Here are some suggested topics:
Case Studies
Lessons and retrospectives from commercial projects
Games User Research Methods
The practices, tools, technology and processes of playtesting and player research
Analytics, Telemetry and Data Collection
Bringing big data on player behaviour into traditional #GamesUR processes
Combining Qualitative & Quantitative
Collecting, analysing, reporting or reacting to qualitative and quantitative results
Best Practices and Lessons Learned
Sharing practicalities and lessons from the coalface of games user research
UX Design, Strategy and Process
Bringing player psychology into the UI and game design process
Artificial Intelligence in GamesUR
How is AI being used in GamesUR today — and what does it hold for tomorrow?
… or any other topic related to playtesting, video game research and player behaviour.
Have an idea for a presentation but want some collaborators? Join our Discord and make some friends!
Submission Information
The deadline for submissions is XXDATE.
Multiple submissions from individual presenters are welcome.
The submission form asks for the following information:
- Each speakers’ name
- Each speakers’ job title, organisation and location
- Speaker biography (~200 words, for each person listed)
- The working title of your session
- Your intended audience
- A detailed talk outline (~500 words, won’t be public. If your talk is in an alternative format, please detail here)
- A compelling talk outline (~150 words, will be public)
All personal data submitted is treated respectfully, and in accordance with our privacy policy.
Individuals submitting multiple proposals is encouraged. If you have questions about the submissions, review, or acceptance process, please contact the conference team directly.
Thank you for considering a submission to this community-run conference! We hope to see you in London.